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   Home / Computers / Software / Graphics / 3D / Animation and Design Tools / Houdini
 
   See Also
   Web Sites
  • Australian Elevation Map - Tutorial on how to make a 3D elevation map in Houdini.
    www.vislab.usyd.edu.au/staff/ben/aust
  • B.FX - A few interface scripts, shaders, and links to Houdini site.
    b.fx.free.fr
  • El Kabong - Discover the 10 basic tricks, plus 3 more that combine the tricks for the CHOPs Editor in Houdini.
    www.elkabong.com
  • Expression2houdini - Two tutorials one will show how to set up a simple control panel using expressions, the other faking global illumination in Houdini with Vmantra.
    www.lewkiw.com
  • Houdini Animation Software Forums - This is an open forum for users of Houdini animation software.
    www.odforce.net/forum
  • Houdini Tips - A collection of Houdini material gathered from the SideFX mailing list that people might find useful.
    www.anusf.anu.edu.au/anusf_visualization/houdini_tips
  • InsideCG Community - Houdini - Forum for finding help and information on the workings of Houdini.
    www.cgchat.com/board/forumdisplay.php?s=929d716756404f6f45e263746cdf074e&forumid=23
  • od[force] - Serving the Houdini community with scripts, shaders, tutorials, plugins and codes. A forum is available for help and links to other Houdini related material.
    www.odforce.net
  • Side Effects Software - Creators of Prisms and Houdini, procedural 3D animation and special effects tools for film, broadcast, entertainment and visualization production.
    www.sidefx.com
  • Smoke Shader Tutorial - Methods for creating smoke from within Houdini. One method uses the point SOP and renders with mantra, and the other uses a Renderman shader.
    www.odforce.net/tips/smoke.htm
  • Tutorial Abstract: Houdini Basic Surface and Solid Meshing - Algors keystroke-specific, step-by-step tutorials are distributed electronically in a format that customers can easily print out.
    www.algor.com/news_pub/adw/1998/julsep98/tutor_04.asp?sQuery=Houdini
  • Using Houdinis Particle System - A quick example of how to use particles to create a field of grass complete with a gentle wind blown effect in Houdini. The file has two components: the source geometry and the particle system.
    www.digitalproducer.com/pages/using_houdinis_particle_system.htm

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