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   Home / Games / Video Games / Adventure / Text Adventures / Design and Development
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   See Also
   Web Sites
  • Brass Lantern Interactive Fiction Theory - The theory of adventure game and interactive fiction design, from elements such as puzzles to game analysis.
    brasslantern.org/writers/iftheory
  • Choosing a Text Adventure Language - Some handy tips about picking which language to use when writing a text adventure.
    brasslantern.org/writers/howto/chooselang.html
  • Exposition in Interactive Fiction - This document introduces the concept of exposition in interactive fiction, and offers three versions of the same brief interactive fiction text, so that you may experience interactive exposition for yourself.
    www.uwec.edu/jerzdg/orr/articles/IF/online/exposition.html
  • Interactive Fiction Page - Information on playing and developing interactive fiction.
    www.cs.cmu.edu/afs/cs.cmu.edu/user/wsr/Web/IF
  • NPC Characterization - A guide on how to create believable NPCs.
    emshort.home.mindspring.com/NPC3.htm
  • OnyxRing - Covers topics from interactive fiction design to Inform implementation.
    www.onyxring.com
  • The Interactive Fiction Translator's Page - A page created to hopefully promote the translation of interactive fiction games into many languages, so everybody can enjoy the games in his own language.
    if-translations.exhome.de
  • XYZZYnews: Interview with Michael Kinyon - Interview with a Player Extraordinaire.
    www.xyzzynews.com/xyzzy.13d.html

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