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Home / Games / Video Games / Strategy / Real-Time / Sigma / Reviews and Previews
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- Age of Kings Heaven Preview - Previewed by Angel Washizu. "The models looked fantastic and I only saw a few really rare bugged models, and even they looked pretty cool, if not, weird (and when has weird not been cool?)."
aok.heavengames.com/thegame/fanstock2001/index2.shtml
- Computer Games Online - Previewed by Peter Suciu. "These boundless combinations also should mean that Sigma might offer unparalleled re-playability, especially if coming up with variations in your creations interests you."
www.cdmag.com/articles/032/100/sigma-01.html
- Gamecenter.com - Interview with Alex Garden, Relic CEO. "We're creating a living, breathing, exotic world full of animals, villagers, and Mother Nature on steroids."
gamespot.com/gamespot/stories/previews/0,10869,2569130,00.html
- GameSpot Preview - "The name isn't too descriptive, but after seeing a half hour demo of the game, GameSpot has a good idea of just what this game will be." Includes several concept art pieces and screenshots.
www.zdnet.com/gamespot/stories/previews/0,10869,2569130,00.html
- Gamespot Preview - "With Sigma, we're looking for an opportunity to create technology that gives players the freedom to create a game that is uniquely tailored to their style of play."
gamespot.com/gamespot/features/pc/hitech/p5_02.html
- Happy Puppy Preview - Previewed by Charles Gray. "Strategy games in the past have let you create and customize your units, but no major title springs to mind that lets you do it quite like this."
www.happypuppy.com/features/e32k/sigma-win-1.html
- IGN Preview - Includes new screenshots and an ingame movie. "With 40-50 animals to choose from, and around 31,000 combinations, you'll have your wicked hands filled making the most unearthly creations imaginable."
pc.ign.com/previews/14840.html
- pc.ign.com: Sigma Interview - Interview with Alex Garden, CEO of Relic Entertainment.
pc.ign.com/news/34549.html
- Sigma: The Ultimate Creation Myth - Previewed by Computer Gaming World. "It's evolution as a game, and a game that evolves. With billions of potential creature types, the multiplayer clashes should be fascinating."
www.d.umn.edu/~ctaffe/Sigma/images/CGWScan.jpg
- StrategyPlanet Preview - "Relic describes it as offering short, fast-paced games that can be completed in under an hour."
www.strategyplanet.com/features/articles/fanstock2001/index2.shtml
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