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   Home / Computers / Artificial Intelligence / Games
  Categories
  • Games/ Video Games/ Simulation/ Programming Games/ A.I._Wars@ (20)
 
   See Also
   Web Sites
  • Amit's Thoughts on Path-Finding - Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
    theory.stanford.edu/~amitp/GameProgramming
  • ASCII Robot Soccer - Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
    www-2.cs.cmu.edu/~trb/soccer
  • Chinook - Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
    www.cs.ualberta.ca/~chinook
  • Command Forces Simulation (CFOR) - Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
    ms.ie.org/cfor
  • Complex Games Lab - Research in Bridge, Shogi, Go, and soccer. Papers, bibliographies, researchers, links. Part of the Electrotechnical Laboratory in Tsukuba, Japan.
    www.etl.go.jp/~7236
  • Game AI - Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
    www.gameai.com/ai.html
  • GIB Research - Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
    www.cirl.uoregon.edu/ginsberg/gibresearch.html
  • Hannibal and Brutus - Othello programs written by Louis Geoffroy and Martin Piotte. Descriptions, results.
    www.cam.org/~bigjeff/Hannibal.html
  • Logistello - Othello program written by Michael Buro. Publications, game records.
    www.neci.nj.nec.com/homepages/mic/log.html
  • Machine Learning in Games - Review of research and implementations in Backgammon, Othello, soccer, and other games.
    www.mathforum.org/~jay/learn-game/index.html
  • Project: Von Neumann - Index
    www.krl.caltech.edu/~charles/alife-game
  • RoboCup: The Robot World Cup - Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
    www.robocup.org
  • Xconq - Unix, Macintosh, and Windows strategy-game testbed. Game rules can be modified with Game Design Language (GDL).
    sources.redhat.com/xconq

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