- Amit's Thoughts on Path-Finding - Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
theory.stanford.edu/~amitp/GameProgramming
- ASCII Robot Soccer - Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
www-2.cs.cmu.edu/~trb/soccer
- Chinook - Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
www.cs.ualberta.ca/~chinook
- Command Forces Simulation (CFOR) - Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
ms.ie.org/cfor
- Complex Games Lab - Research in Bridge, Shogi, Go, and soccer. Papers, bibliographies, researchers, links. Part of the Electrotechnical Laboratory in Tsukuba, Japan.
www.etl.go.jp/~7236
- Game AI - Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
www.gameai.com/ai.html
- GIB Research - Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
www.cirl.uoregon.edu/ginsberg/gibresearch.html
- Hannibal and Brutus - Othello programs written by Louis Geoffroy and Martin Piotte. Descriptions, results.
www.cam.org/~bigjeff/Hannibal.html
- Logistello - Othello program written by Michael Buro. Publications, game records.
www.neci.nj.nec.com/homepages/mic/log.html
- Machine Learning in Games - Review of research and implementations in Backgammon, Othello, soccer, and other games.
www.mathforum.org/~jay/learn-game/index.html
- Project: Von Neumann - Index
www.krl.caltech.edu/~charles/alife-game
- RoboCup: The Robot World Cup - Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
www.robocup.org
- Xconq - Unix, Macintosh, and Windows strategy-game testbed. Game rules can be modified with Game Design Language (GDL).
sources.redhat.com/xconq
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