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Home / Games / Roleplaying / Genres / Universal / GURPS / Campaign Settings
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Web Sites
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- Azad - Simple, traditional Faerie-and-Dragons type fantasy world for GURPS.
www.myraid.demon.co.uk/Azad.html
- Dave's Pocket Universe - David Terhune brings you three GURPS Fantasy worlds: Kethalos, Landmoor and Shadow Company.
users.codenet.net/dterhune
- Ethaliel - A traditional fantasy world for GURPS Fantasy. The site has a collection of characters, some artwork, a diary of the players adventures, as well as maps of towns and villages, and other play aids.
members.lycos.co.uk/NickTyrrell/Ethal_frames.htm
- Fate's Circle: The Chronicles of Ebon Moon - A high/dark fantasy setting for GURPS, with lore, maps, homebrew rules changes, races and more.
www.fates-circle.com
- GURPS Domibia - Domibia is an original fantasy game world built from the ground up. Gone is the Tolkienesque legacy of a fantasy world populated with elves, hobbits, dwarves and orcs. Instead, Domibia is host to 54 unique races - 34 human and 20 non-human. Input welcome. FUDGE rules available.
domibia.magicplace.com
- GURPS Predain - A traditional medieval fantasy world for GURPS, including religions, magic, new equipment, and an illustrated Gazetteer.
hjem.get2net.dk/medwyn/g_main.html
- GURPS Victorian Superheroes - A world setting and characters set in the late 1800s, after alien spores cause mutations world wide.
centralnexus.tripod.com/GVictbck.htm
- IMC - Interstellar Mercenary Corps - A TL9 military/sci-fi campaign world for GURPS.
www.fortunecity.com/underworld/escape/48/index.html
- Seven Kingdoms - A "fairy tale campaign" for GURPS. Descriptions of the Seven Kingdoms themselves, with appropriate character creation information.
pubweb.acns.nwu.edu/%7ekhu286/7king.html
- The Amber Nebula - A TL10 space-adventure setting for GURPS with a mix of space opera and hard-SF overtones.
www.physics.usyd.edu.au/~mar/gurps/amber
- The Everdarke Saga - A high-fantasy world with house rules, characters, and monsters. Both an online "worldbook" and a campaign site for the Everdarke group.
www.geocities.com/zattsplace
- Victorian GURPS - Numerous resources for playing GURPS in a Victorian-era setting. Includes gameworld description, adventure seeds, sample characters, and some house rules.
codepoet.org/~markw/gurps
- Narth 2000 - Bob Schroeck's long-running steam-age fantasy campaign, with everything from cosmology to monetary systems defined.
www.eclipse.net/~rms/narth2k.html
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