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   Home / Games / Roleplaying / Genres / Universal / GURPS / Campaign Settings
 
   Web Sites
  • Azad - Simple, traditional Faerie-and-Dragons type fantasy world for GURPS.
    www.myraid.demon.co.uk/Azad.html
  • Dave's Pocket Universe - David Terhune brings you three GURPS Fantasy worlds: Kethalos, Landmoor and Shadow Company.
    users.codenet.net/dterhune
  • Ethaliel - A traditional fantasy world for GURPS Fantasy. The site has a collection of characters, some artwork, a diary of the players adventures, as well as maps of towns and villages, and other play aids.
    members.lycos.co.uk/NickTyrrell/Ethal_frames.htm
  • Fate's Circle: The Chronicles of Ebon Moon - A high/dark fantasy setting for GURPS, with lore, maps, homebrew rules changes, races and more.
    www.fates-circle.com
  • GURPS Domibia - Domibia is an original fantasy game world built from the ground up. Gone is the Tolkienesque legacy of a fantasy world populated with elves, hobbits, dwarves and orcs. Instead, Domibia is host to 54 unique races - 34 human and 20 non-human. Input welcome. FUDGE rules available.
    domibia.magicplace.com
  • GURPS Predain - A traditional medieval fantasy world for GURPS, including religions, magic, new equipment, and an illustrated Gazetteer.
    hjem.get2net.dk/medwyn/g_main.html
  • GURPS Victorian Superheroes - A world setting and characters set in the late 1800s, after alien spores cause mutations world wide.
    centralnexus.tripod.com/GVictbck.htm
  • IMC - Interstellar Mercenary Corps - A TL9 military/sci-fi campaign world for GURPS.
    www.fortunecity.com/underworld/escape/48/index.html
  • Seven Kingdoms - A "fairy tale campaign" for GURPS. Descriptions of the Seven Kingdoms themselves, with appropriate character creation information.
    pubweb.acns.nwu.edu/%7ekhu286/7king.html
  • The Amber Nebula - A TL10 space-adventure setting for GURPS with a mix of space opera and hard-SF overtones.
    www.physics.usyd.edu.au/~mar/gurps/amber
  • The Everdarke Saga - A high-fantasy world with house rules, characters, and monsters. Both an online "worldbook" and a campaign site for the Everdarke group.
    www.geocities.com/zattsplace
  • Victorian GURPS - Numerous resources for playing GURPS in a Victorian-era setting. Includes gameworld description, adventure seeds, sample characters, and some house rules.
    codepoet.org/~markw/gurps
  • Narth 2000 - Bob Schroeck's long-running steam-age fantasy campaign, with everything from cosmology to monetary systems defined.
    www.eclipse.net/~rms/narth2k.html

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